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Old 09-06-2010, 07:59 PM   #5
Menierofe

Join Date
Oct 2005
Posts
415
Senior Member
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i would say the industry is at a chokepoint, it take more and more money to create more and more detail environment, we have reach a point where the increase in quality does not justify cost. until we can implement technology that can offer a major leap without doubling production cost; such as the implementation of radiosity, we are struck.

since post-DX9, there hasn't been much change.

we seen demo of some new effect but it's impact is becoming smaller and smaller. i mean procedural texture would have been big... that is if we didn't have GPU with Gig of memory by now, while it allows us to zoom in and not get fuzzy and pixelated, i doubt the average gamer would take notice to "inspect" the toliet tile up close to see it pixalate unless you are playing a very slow speed game.
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