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Old 02-18-2006, 02:03 AM   #20
DoctorWeryDolt

Join Date
Oct 2005
Posts
373
Senior Member
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I didn't say I don't want to monitor damage. I said I don't like to have a healthmeter which shows exactly in percent how badly injured you are. The systems I play(ed) have used some kind of damage markers, but just because you received X damage markers doesn't mean you are dead. They measure amount of damage, not the amount of life. Aww, dude I really don't get what you mean. So how do you tell when someone has finally taken so much of a beating they expire, breath their last, ash, get ghacked, etc? I mean, when you've got a hundred-odd players, or even twenty (sorry, only larping at the moment so my mind is on large games, not five-eight player tabletops) there has to be a fair system. Damage levels that monitor how far away from death you are are a good way to do that.

Anyway, soon I'm going to have my roleplaying photo portfolio up. It should prolly go in multimedia but it's not kendo related (have no kendo pics to work from) though there is one of my mate with his sword. You want me to post the link here?
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