Aww, dude I really don't get what you mean. So how do you tell when someone has finally taken so much of a beating they expire, breath their last, ash, get ghacked, etc? I mean, when you've got a hundred-odd players, or even twenty (sorry, only larping at the moment so my mind is on large games, not five-eight player tabletops) there has to be a fair system. Damage levels that monitor how far away from death you are are a good way to do that.