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Old 06-11-2008, 11:21 AM   #1
Vemnagelignc

Join Date
Oct 2005
Posts
538
Senior Member
Default 3D CG Animation for kendo
Its quite possible, that in about 1-2 more years of practice in Maya and 3DS Max, I might be able to supply good enough armature mock 3D animations (that will look quite life-like, due to new cloth physics implementations, etc) for all to enjoy.

Though obviously I don't have the expertise in kendo itself, I could get my sensei or someone good for pre-motion capture animation sequences, then I just implement the biped (pre-calculated skeletal bone structure) into a highly detailed Kendoka model, all with cloth physics (eg. hakama moving realistically), high resolution textures, and just maybe, pull off a high end "training video" in 3D!

Obviously I am fantasizing a bit at the end there, but I can see huge possibilities for training aids, once a good development team takes the time to study kendo and implement it. Camera angles to zoom in on the video set, to show how-what-where-when to do stuff.

But then again, the perfect training experience is actually real life practicing with the sensei ....duh...lol
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