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An Odd Question...
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04-08-2010, 09:36 PM
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skydaypat
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Oct 2005
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An Odd Question...
I've been involved in Kendo now for just over a year (Began at the end of march '09). I am very new, and I understand very little, especially in the way of how Kendo was applied to actual fighting. With this in mind, I'd like to ask you guys a very strange question. I've been asked to make a kenshi style character in the RPG game "Dragon Age: Origins". I tried my best to make the progression of the combat skills accurate to life, but with such little knowledge I have no way of knowing without asking others. If no one can make this out to actual real-life affects, I understand. Just figured I'd give it a shot to anyone kind enough to throw their two cents in. Without further adieu, have at it.
Stances(passive abilities; get these and they apply to your character as long as they are active):
1: Chuudan no Kamae: sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Slows attack speed to 40% of base, increases critical chance to 60%, increases all
damage by 10%.
2: Gedan no Kamae: Sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Decreases attack speed to 20% of base, increases critical chance to 60%, increases
damage by 10%, increases defense by 25.
3: Joudan no Kamae: Sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Increases attack speed to 120% of base, increases critical chance to 60%, increases
all damage by 10%, sets defense to 0.
4: Still Mind: Passive ability, improves effectiveness of fighting in all stances slightly. Chuudan no Kamae: +10% base attack speed, +4% critical chance, +5% damage bonus. Gedan no Kamae: increases defense
by an additional 15 points. Joudan no Kamae: +15% base attack speed, +4% critical chance, +5% damage bonus. (Only changed stats are noted here.)
Proficiency Feats(grants the character bonuses to passive statistics):*
1: Shodan: Passive ability, improves effectiveness of stances slightly.
Chuudan: +10% speed, +5% all damage
Gedan: +5% all damage, +5 defense
Joudan: +5% speed, +5% all damage
Kiai: -5 seconds from cooldown.
2: Dan: Passive ability, improves effectiveness of stances to a greater degree.
Chuudan:+15% speed, +5% crit chance, +15% all damage
Gedan: +5% crit chance, +15% all damage, +10 defense
Joudan: +15% speed, +5% crit chance, +15% all damage
Kiai: -10 from stamina cost, +20% stamina regeneration.
Debana:+10 seconds to duration.
3: Shogo: Passive ability, improves effectiveness of stances thuroughly.
Chuudan:+5% speed, +15% crit chance, +30% all damage
Gedan: +15% crit chance, +30% all damage, +15 defense
Joudan: +20% speed, +15% crit chance, +30% all damage
Kiai: +5 seconds to duration, + 5 to defense debuff, + 5 to attack debuff.
Debana: +10% chance of scoring an attack against a foe.
4: Kensei: Passive ability, improves effectiveness of stances supremely.
Chuudan:-15% speed, +35% crit chance, +50% all damage
Gedan: +35% crit chance, +50% all damage, +25 defense
Joudan: +30% speed, +35% crit chance, +50% all damage
Kiai: +10 seconds to duration, + 15 to defense debuff, +15 to attack debuff, +50% to stamina regeneration.
Debana:Target independant; Any foe, making any attack against you triggers Debana.
*:All benefits are cumulative as proficiency becomes stronger.
Active abilities(use them during real time fighting):
1: Kiai: Active ability, 30 second cooldown, 30 stamina, 10 second duration. Decreases hostile defense by 10, decreases hostile attack by 5.
2: Zanshin: Active ability, 60 second cooldown, 50 stamina, 15 second duration. Increases damage by 5%, when one opponant is killed, get a free attack on the next immediately, as long as they are within 10
meters.
3: Katsugi: Active ability, 40 second cooldown, 30 stamina. Increases chance to hit to 95% on next attack.
4: Debana: Active ability, 120 second cooldown, 60 stamina, 10 second duration. Every attack your targeted foe makes against you gives you a 50% chance of making an automatic attack against them.
For example, a character who has earned the kensei rank ends up with these modifiers:
While in...
Chuudan: 55% attack speed, +115% chance to score a critical strike, +110% all damage.
Gedan: 20% attack speed, +115% chance to score a critical strike, +110% all damage, +80 defense
Joudan: 190% attack speed, +115% chance to score a critical strike, +110% all damage
Their other abilities would be acting thusly:
1: Kiai: 25 second cool down, 20 stamina to activate, 25 second duration, -30 to defense of all opponents in area, -25 attack of all opponents in area, regenerate stamina 50% faster.
2: Zanshin: As original.
3: Katsugi: As original.
4: Debana: 120 second cool down, 60 stamina to activate, 20 second duration, if anyone attacks you while this is active, you have a 100% chance of attacking them before they are able to strike you.
Take into consideration that this is a system based off of western melee fighting, so I had to take some liberties while trying to apply Kendo to it. Also, I was trying to fit a large number of potential waza into a small pool of possible skills. As long as the class feels like a kenshi when you play it, I will be happy.
Sorry for the odd request, but felt as though this was probably the best place to ask.
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