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Old 04-08-2010, 11:31 PM   #8
Kragh

Join Date
Oct 2005
Posts
483
Senior Member
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Hmm...just had an idea. In Joudan I try to emulate the quicker striking by decreasing the time between attacks in the game. This doesn't work because in real life, you attack once, while in the game, I'm trying to emulate that same ammount of damage done quickly by striking several times in a short period. The problem is that each time an enemy is attacked, it runs a calculation taking defense (chance to block or dodge) and armor into account for each hit. In real life, it would only give you one chance to dodge, and your armor would only mitigate the damage of one strike. I think what I will do instead is set the attack speed of Joudan to slightly less than the attack speed of Chuudan. This is meant to emulate how Joudan fighters are less inclined to strike as many times as Chuudan fighters because it drains their stamina more quickly to bring the blade all the way back up to their heads immediately. I will emulate the bonus of Joudan, the halving the time it takes to strike an opponent from first moving, by breaking it down to what it actually means. In real life, this helps you because your opponent has half the time to block or dodge a strike coming from a joudan fighter. So I will emulate this by giving Joudan fighters in the game bonuses to their chance of hitting an opponant, bypassing their chance of blocking and dodging (defense), but making armor still be applicable.
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