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Old 04-09-2010, 10:34 AM   #11
jerzeygymwolf

Join Date
Oct 2005
Posts
392
Senior Member
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Interesting idea. So you are using some kind of editor to create this, like the editing tools for Oblivion/Morrowind, The Witcher, and such? I would love to play this kind of class in-game.
Yes, here is a link to a brief description and a video. http://dragonage.bioware.com/toolset/

I do agree, though, Jodan especially should have some sort of stamina loss while using it. My buddy does Jodan and he said one of the things he had to get used to was holding the shinai over his head for so long.
After looking through the scripting from the ability files (programmed in java) I found it'll be fairly simple to have a stamina drain type affect on the stances. I think the values will be Chuudan: 0.5 stamina/second, Joudan: 1 stamina/second, gedan: 0.7 stamina/second. Do you think this is good, or does it need work?

Also, no Nito?! You should definitely work that in later :-D.
Not in the beginning. Once i have this figured out, I will try to figure something out for Nito. It will be extremely difficult because dual wielding in the game is already very overpowered. It is hard coded that both weapons are used for offense so a workaround will be very time-consuming. What I might be able to do is trick the engine into temporarily thinking that a weapon is a shield type item and give that item defense (dodge/parry) properties instead of an armor bonus. Then, for offense, I can have it just basic Joudan as in Ito. This might be the best I can do though. We'll see.

And yes, a script to distinguish between armor would be good. Maybe something up to a "medium" type armor (not sure where that line would be drawn in this game". I can see your point for having heavy armor + all of these bonuses would make your character way Over-powered.
After looking through the tool set, the armor weights do have distinction in the programming. They are separated into robes/light/medium/heavy/massive. I'm thinking I'll make up to medium available. This still allows decent armor without the possibility of anything too crazy.
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