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Old 08-20-2006, 08:00 AM   #23
surefireinvest

Join Date
Oct 2005
Posts
392
Senior Member
Default
I sometimes think that the ability to add up is one of the most important qualities in a good team shiai player.


Senpoh
0/0 - Even. No need to consider what the score is because it will always be the same. Doesn't require any ability to adapt to different situations.
Less pressure to set the tone than jihoh. "Solid worker" type position. So, a lazy person needs to be placed elsewhere?

Chuken
Can be very important as this is the first position where victory can be decided. There is never the luxury of having already won.
Victory can be decided in various positions.

Fukushoh
Many different meaningful possibilities so you need to be able to count as Kirin-san pointed out.

Interestingly there are more situations where you will be called on to decide victory or loss than for taisho
All positions have meaningful possiblities. All positions can decide victory or loss which varies depending on the team you are going against.

Taishoh
Funnily enough, on the face of it as taishoh the chances are that the result will already have been decided by the time you have to compete. The pressure is intense though if you have do either play for victory or to avoid defeat.
Usually doesn't know what's going on except for after-party details.

Daihyou
MUST WIN
If everyone else blew it, then, he can relax.
That was interesting. See my notes in red above.
surefireinvest is offline


 

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