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-   -   feedback on some 3d work (http://www.discussworldissues.com/forums/art-discussion/80057-feedback-some-3d-work.html)

paydayloanfasters 05-04-2008 11:45 PM

feedback on some 3d work
 
hey, i need some feedback on some work i did and would appricate any reply.

Gallery: http://topaz1008.googlepages.com/
thanks in advance http://www.discussworldissues.com/fo...ies/smile1.gif
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Toyota Scepter History

ulw7A8Po 05-04-2008 11:56 PM

The lighting in all the shots is abit strange, not very convincing, likewise with the materials used. And also the shapes youve used are very basic, nothing really complex going on.

That said for simple rooms they're alright, keep it up =)

29clepayJainync 05-05-2008 12:01 AM

Quote:

The lighting in all the shots is abit strange, not very convincing, likewise with the materials used. And also the shapes youve used are very basic, nothing really complex going on.

That said for simple rooms they're alright, keep it up =)
thanks for the reply, im not a 3ds max whiz or somethinghttp://www.discussworldissues.com/fo...ies/blush1.gif
just starting too, so its only uphill from here (i hope)[yes]
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XGoFivk7 05-05-2008 12:05 AM

Quote:

thanks for the reply, im not a 3ds max whiz or somethinghttp://www.discussworldissues.com/fo...ies/blush1.gif
just starting too, so its only uphill from here (i hope)[yes]
If you've just started your doing very well =] can I ask why youve decided to start with doing rooms? normally the focus will be on rendering techniques when you do stuff like this. why not try modelling some more interesting things like weapons, vehicles ect??

Usendyduexy 05-05-2008 12:21 AM

Quote:

If you've just started your doing very well =] can I ask why youve decided to start with doing rooms? normally the focus will be on rendering techniques when you do stuff like this. why not try modelling some more interesting things like weapons, vehicles ect??
for some reason i found it to be the easiest, i went ahead with it after getting to frustrated with trying to make something that resambles a vehicle.
tho i never thought about trying to make weapons.
i also found the architecture viz is a nice chance to play with some of the cool features vray and mentalray has.
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FsQGF1Mp 05-05-2008 12:52 AM

Quote:

for some reason i found it to be the easiest, i went ahead with it after getting to frustrated with trying to make something that resambles a vehicle.
tho i never thought about trying to make weapons.
i also found the architecture viz is a nice chance to play with some of the cool features vray and mentalray has.
Ah right, and yeh thats true. I cant say ive tried any architecture viz myself. Check out my deviantart if you want to see some of my stuff:

http://oxig3n.deviantart.com/

urbalatte 05-05-2008 03:31 AM

Quote:

Ah right, and yeh thats true. I cant say ive tried any architecture viz myself. Check out my deviantart if you want to see some of my stuff:

http://oxig3n.deviantart.com/
oh its u, i remember seeing ur wip thread about the case model.
damn thats some sweet modeling man [thumbup]
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koebforfrn 05-05-2008 03:56 AM

Quote:

oh its u, i remember seeing ur wip thread about the case model.
damn thats some sweet modeling man [thumbup]
Haha, yeh, I never got round to finishing it though :/ and thanks http://www.discussworldissues.com/fo...ies/smile1.gif

prehighaltitudesjj 05-05-2008 04:51 AM

Nice work, here's what I'd try to do next.

1. Use soft shadows. Whether you're using raytraced shadows or a shadow map, the'res an option to increase the "light radius" or "filter size".

2. Enable an occlusion shaded layer and set it to multiply. This'll add some great ambient shadows.

3. Tone the lights down a little, and always add a little tint to the light source, never leave it at pure white.

4. Sink those cushions into the mattress a little more so they don't look like they're floating.

And keep up the good work. [thumbup]


EDIT.

5. Increase your anti aliasing quality to 0min 2max, and a tolerance of 0.2 in all spectrums (R,G,B and Alpha)

RussellPG 05-05-2008 05:21 AM

great start imo, just need to tweak some of the rendering and lighting methods as said above.

btw are you using the scanline renderer or a 3rd party one?

moopierof 05-05-2008 08:49 AM

Quote:

great start imo, just need to tweak some of the rendering and lighting methods as said above.

btw are you using the scanline renderer or a 3rd party one?
hey thanks for the replies.
some of the renders were done in mental ray, some in vray

Quote:

Nice work, here's what I'd try to do next.

1. Use soft shadows. Whether you're using raytraced shadows or a shadow map, the'res an option to increase the "light radius" or "filter size".

2. Enable an occlusion shaded layer and set it to multiply. This'll add some great ambient shadows.

3. Tone the lights down a little, and always add a little tint to the light source, never leave it at pure white.

4. Sink those cushions into the mattress a little more so they don't look like they're floating.

And keep up the good work. [thumbup]


EDIT.

5. Increase your anti aliasing quality to 0min 2max, and a tolerance of 0.2 in all spectrums (R,G,B and Alpha)
thanks for the advise. [thumbup]
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furious1 05-05-2008 12:58 PM

Try modeling stuff yourself instead of using Evermotion models. Furniture, cars, things, computers.... anything. As a beginner, modeling anything will help you.

I am a professional, and I use Evermotion models because I have to meet deadlines, but you want to learn how to model stuff before you start using stock models.

I also recommend some tuts from gnomon, specifically http://gnomonology.com/tutorial/62.

That helped me a great deal with Vray.

chuecalovers 05-05-2008 06:34 PM

If you can get your hands onto some of those Gnomon tutorials, you'll be glad you did. We had the whole Gnomon library at university, I learned more from them than I did from my teachers, and we had some good teachers at that.

popsicesHoupe 05-06-2008 02:42 AM

Quote:

Try modeling stuff yourself instead of using Evermotion models. Furniture, cars, things, computers.... anything. As a beginner, modeling anything will help you.

I am a professional, and I use Evermotion models because I have to meet deadlines, but you want to learn how to model stuff before you start using stock models.

I also recommend some tuts from gnomon, specifically http://gnomonology.com/tutorial/62.

That helped me a great deal with Vray.
excuse me? everything in those pictures was made from scratch using mostly a box.
if u mistaken it for evermotion models than i must be better than i thought.
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JanetMorris 05-07-2008 11:11 AM

Quote:

excuse me? everything in those pictures was made from scratch using mostly a box.
if u mistaken it for evermotion models than i must be better than i thought.
Heh, sorry. Most of it looks like some of the stock from evermotion libraries from the smaller low quality renderings. I can't really see the detail in a lot of the stuff.

You should watch that Vray tutorial I posted a link to. Once you find the balance between AA/GI settings, your images will have much more clarity to them.

I love Vray. I think it is the best rendering system for arch/viz. I am not familiar with mental ray, so, I can't help you there. I use Vray on a daily basis though. Love it. Best money I ever spent.

I personally prefer Cinema 4D to 3DMax though. So, I don't know what to tell you about max. But it looks like you have some phong shading errors? Maybe just wonky geometry, but I see a lot of triangulated polygons on some of the doors, and some of the edges of objects look a little too soft. It looks sort of video game like. Which might just be from having low polygon counts, but, might also be some phong angles that are too high. I think what makes things look the most real is very slight imperfections in the surface, like very small variations done with bump mapping or normal maps. And beveled edges, but just barely. Too much bump or bevel makes it look as fake as no bump and hard sharp edges IMO.

Oh, and are you familiar with color mapping? Linear workflows or anything? That will help with lighting that is too "hot" in some scenes.


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