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04-08-2010, 09:36 PM | #1 |
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I've been involved in Kendo now for just over a year (Began at the end of march '09). I am very new, and I understand very little, especially in the way of how Kendo was applied to actual fighting. With this in mind, I'd like to ask you guys a very strange question. I've been asked to make a kenshi style character in the RPG game "Dragon Age: Origins". I tried my best to make the progression of the combat skills accurate to life, but with such little knowledge I have no way of knowing without asking others. If no one can make this out to actual real-life affects, I understand. Just figured I'd give it a shot to anyone kind enough to throw their two cents in. Without further adieu, have at it.
Stances(passive abilities; get these and they apply to your character as long as they are active): 1: Chuudan no Kamae: sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Slows attack speed to 40% of base, increases critical chance to 60%, increases all damage by 10%. 2: Gedan no Kamae: Sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Decreases attack speed to 20% of base, increases critical chance to 60%, increases damage by 10%, increases defense by 25. 3: Joudan no Kamae: Sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Increases attack speed to 120% of base, increases critical chance to 60%, increases all damage by 10%, sets defense to 0. 4: Still Mind: Passive ability, improves effectiveness of fighting in all stances slightly. Chuudan no Kamae: +10% base attack speed, +4% critical chance, +5% damage bonus. Gedan no Kamae: increases defense by an additional 15 points. Joudan no Kamae: +15% base attack speed, +4% critical chance, +5% damage bonus. (Only changed stats are noted here.) Proficiency Feats(grants the character bonuses to passive statistics):* 1: Shodan: Passive ability, improves effectiveness of stances slightly. Chuudan: +10% speed, +5% all damage Gedan: +5% all damage, +5 defense Joudan: +5% speed, +5% all damage Kiai: -5 seconds from cooldown. 2: Dan: Passive ability, improves effectiveness of stances to a greater degree. Chuudan:+15% speed, +5% crit chance, +15% all damage Gedan: +5% crit chance, +15% all damage, +10 defense Joudan: +15% speed, +5% crit chance, +15% all damage Kiai: -10 from stamina cost, +20% stamina regeneration. Debana:+10 seconds to duration. 3: Shogo: Passive ability, improves effectiveness of stances thuroughly. Chuudan:+5% speed, +15% crit chance, +30% all damage Gedan: +15% crit chance, +30% all damage, +15 defense Joudan: +20% speed, +15% crit chance, +30% all damage Kiai: +5 seconds to duration, + 5 to defense debuff, + 5 to attack debuff. Debana: +10% chance of scoring an attack against a foe. 4: Kensei: Passive ability, improves effectiveness of stances supremely. Chuudan:-15% speed, +35% crit chance, +50% all damage Gedan: +35% crit chance, +50% all damage, +25 defense Joudan: +30% speed, +35% crit chance, +50% all damage Kiai: +10 seconds to duration, + 15 to defense debuff, +15 to attack debuff, +50% to stamina regeneration. Debana:Target independant; Any foe, making any attack against you triggers Debana. *:All benefits are cumulative as proficiency becomes stronger. Active abilities(use them during real time fighting): 1: Kiai: Active ability, 30 second cooldown, 30 stamina, 10 second duration. Decreases hostile defense by 10, decreases hostile attack by 5. 2: Zanshin: Active ability, 60 second cooldown, 50 stamina, 15 second duration. Increases damage by 5%, when one opponant is killed, get a free attack on the next immediately, as long as they are within 10 meters. 3: Katsugi: Active ability, 40 second cooldown, 30 stamina. Increases chance to hit to 95% on next attack. 4: Debana: Active ability, 120 second cooldown, 60 stamina, 10 second duration. Every attack your targeted foe makes against you gives you a 50% chance of making an automatic attack against them. For example, a character who has earned the kensei rank ends up with these modifiers: While in... Chuudan: 55% attack speed, +115% chance to score a critical strike, +110% all damage. Gedan: 20% attack speed, +115% chance to score a critical strike, +110% all damage, +80 defense Joudan: 190% attack speed, +115% chance to score a critical strike, +110% all damage Their other abilities would be acting thusly: 1: Kiai: 25 second cool down, 20 stamina to activate, 25 second duration, -30 to defense of all opponents in area, -25 attack of all opponents in area, regenerate stamina 50% faster. 2: Zanshin: As original. 3: Katsugi: As original. 4: Debana: 120 second cool down, 60 stamina to activate, 20 second duration, if anyone attacks you while this is active, you have a 100% chance of attacking them before they are able to strike you. Take into consideration that this is a system based off of western melee fighting, so I had to take some liberties while trying to apply Kendo to it. Also, I was trying to fit a large number of potential waza into a small pool of possible skills. As long as the class feels like a kenshi when you play it, I will be happy. Sorry for the odd request, but felt as though this was probably the best place to ask. |
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04-08-2010, 09:54 PM | #2 |
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04-08-2010, 10:28 PM | #3 |
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04-08-2010, 10:35 PM | #4 |
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It is an inaccuracy that is necessary due to technical issues. If there was a character who was able to get all of these bonuses in addition to the bonuses of wearing full plate mail armor he would be far more powerful than required. I was thinking I might reduce some of the ability benefits so I can allow them to wear some armor. I'm uncertain of how that would affect the game play though. I'll need to test it.
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04-08-2010, 11:03 PM | #6 |
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You know, the more I think about it, the more I think I should try to write a program that distinguishes between certain armors based on how heavy they are and allow some, and disallow others. Ontop of this, I will cut back on some of the abilities granted. It will be a lot of work that I was hoping to avoid, but your reaction showed me how important it was. Thank you for your response.
One thing I was worried about was, if you notice in the proficiency skills, at the shodan and dan levels, attack speed increases drastically while it slows during shogo and kensei levels. I tried to do this to reflect how young fighters will be much more aggressive and try to strike a higher number of times, while a more experienced fighter will wait and strike one time perfectly. I'm unsure of the progression speed, and numbers though. Also, is this reflected the same way in a real fight? I don't see why it wouldn't be, but it is a possibility. |
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04-08-2010, 11:04 PM | #7 |
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This is a lot of detail! |
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04-08-2010, 11:31 PM | #8 |
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Hmm...just had an idea. In Joudan I try to emulate the quicker striking by decreasing the time between attacks in the game. This doesn't work because in real life, you attack once, while in the game, I'm trying to emulate that same ammount of damage done quickly by striking several times in a short period. The problem is that each time an enemy is attacked, it runs a calculation taking defense (chance to block or dodge) and armor into account for each hit. In real life, it would only give you one chance to dodge, and your armor would only mitigate the damage of one strike. I think what I will do instead is set the attack speed of Joudan to slightly less than the attack speed of Chuudan. This is meant to emulate how Joudan fighters are less inclined to strike as many times as Chuudan fighters because it drains their stamina more quickly to bring the blade all the way back up to their heads immediately. I will emulate the bonus of Joudan, the halving the time it takes to strike an opponent from first moving, by breaking it down to what it actually means. In real life, this helps you because your opponent has half the time to block or dodge a strike coming from a joudan fighter. So I will emulate this by giving Joudan fighters in the game bonuses to their chance of hitting an opponant, bypassing their chance of blocking and dodging (defense), but making armor still be applicable.
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04-08-2010, 11:44 PM | #9 |
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The revised Joudan progression will look like this:
Joudan no Kamae: Sustained stance, no stamina cost, prevents use of armor, only usable while wielding a single weapon. Decreases attack speed to 35% of base, increases critical chance to 60%, increases all damage by 10%, increases attack (chance to hit) by 25% sets defense to 0. 1: Shodan: Joudan: +5% speed, +5% all damage 2: Dan: Joudan: +5% attack, +10% speed, +5% crit chance, +15% all damage 3: Shogo: Joudan: +10% attack, +5% speed, +15% crit chance, +30% all damage 4:Kensei: Joudan: +20% attack, -20% speed, +35% crit chance, +50% all damage This means at the kensei level, the Joudan fighter will attack at 35% of base speed, and have a 60% greater ability to successfully hit opponents over Chuudan and Gedan users. |
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04-09-2010, 09:43 AM | #10 |
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Interesting idea. So you are using some kind of editor to create this, like the editing tools for Oblivion/Morrowind, The Witcher, and such? I would love to play this kind of class in-game. I do agree, though, Jodan especially should have some sort of stamina loss while using it. My buddy does Jodan and he said one of the things he had to get used to was holding the shinai over his head for so long.
Also, no Nito?! You should definitely work that in later :-D. And yes, a script to distinguish between armor would be good. Maybe something up to a "medium" type armor (not sure where that line would be drawn in this game". I can see your point for having heavy armor + all of these bonuses would make your character way Over-powered. |
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04-09-2010, 10:34 AM | #11 |
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Interesting idea. So you are using some kind of editor to create this, like the editing tools for Oblivion/Morrowind, The Witcher, and such? I would love to play this kind of class in-game. I do agree, though, Jodan especially should have some sort of stamina loss while using it. My buddy does Jodan and he said one of the things he had to get used to was holding the shinai over his head for so long. Also, no Nito?! You should definitely work that in later :-D. And yes, a script to distinguish between armor would be good. Maybe something up to a "medium" type armor (not sure where that line would be drawn in this game". I can see your point for having heavy armor + all of these bonuses would make your character way Over-powered. |
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04-09-2010, 10:37 AM | #12 |
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04-09-2010, 11:14 AM | #13 |
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Why does Japanese swordsmanship make a character so much more powerful than any other style that you must limit armour? |
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04-09-2010, 11:14 AM | #14 |
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it'll be fairly simple to have a stamina drain type affect on the stances. I think the values will be Chuudan: 0.5 stamina/second, Joudan: 1 stamina/second, gedan: 0.7 stamina/second. Do you think this is good, or does it need work? |
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04-09-2010, 11:34 AM | #15 |
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I'll try to translate this to real life. If I make Joudan use 1 stamina/sec, Chuudan use 0.5 stamina/sec and Gedan use 0.4 stamina/sec, then it will be as the following:
An absolute beginner with average stamina will be able to stay in Joudan for 50 seconds before becoming exhausted. In Chuudan, they could maintain it for 100 seconds. They could stay in Gedan for 125 seconds. Do you think this is about right? Or does it need extra tweaking? |
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04-09-2010, 03:20 PM | #16 |
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04-09-2010, 04:12 PM | #17 |
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As long as you own Dragon Age, yes you can download and install it freely and easily. I'll be hosting it on Bioware's social site, and Dragon Age Nexus once I'm finished.
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04-10-2010, 12:12 AM | #18 |
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Well I just scrap the ability to wear heavy armor, but get rid of the no armor penalty in kamae. A kendoka wears light armor... leather and cloth.. maybe some bamboo, but that's it. No metal.
And all kamae should use stamina. I like the stamina per second idea. make it different from the warrior classes by not focussing on strength but more on dexterity and stamina in general. And yes, Nito would be awesome. To go with game mechanics, you could just use the daggers for the kodachi. I like all the active abilities! Maybe add a sustained "Bogu Smell" abilty which gives an aura that increases the miss chance of opponents And a steel mind tree... (you know how rogues have stealth etc), for Kendoka, a steel mind tree you'd get extra resistances to all magic schools and higher resistance to poisons etc. Especially good though against mind control etc. And yeah I'd totally download that class |
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04-10-2010, 08:47 AM | #19 |
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As long as you own Dragon Age, yes you can download and install it freely and easily. I'll be hosting it on Bioware's social site, and Dragon Age Nexus once I'm finished. make it different from the warrior classes by not focussing on strength but more on dexterity and stamina in general. Maybe add a sustained "Bogu Smell" abilty which gives an aura that increases the miss chance of opponents And a steel mind tree... |
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04-10-2010, 09:04 AM | #20 |
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