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08-14-2006, 08:00 AM | #21 |
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08-17-2006, 08:00 AM | #22 |
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08-20-2006, 08:00 AM | #23 |
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I sometimes think that the ability to add up is one of the most important qualities in a good team shiai player. |
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08-28-2006, 08:00 AM | #24 |
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Great post. usually a "strategy" doesn't turn out to bring the expected result. As a coach/member on many occasions we won sometimes and lost plenty. But the bottom line is that it all depends on the team "chemistry" like Martsen sensei said. On that day, do you have the balls to trust the one who says "today I will win" and can you detect who's had a bad night and will throw up before his match? I've learned that team matches are occasions to learn more about/from your buddies rather than focus on gold. On the very rare cases where all necessary factors coincide you might be lucky and win.
Eddy |
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08-31-2006, 08:00 AM | #25 |
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my ultimate strategy.. nonetheless, it's a sensible strategy though. provided you know their team lineup. but then what if they know that you'll be doing that, and change their line up? then you'll have to hope that you know that they know. but what if they know that you know that they know? |
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04-07-2007, 01:45 PM | #26 |
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I just noticed this thread, and I've been thinking about this a bit recently (read: today) so I hope nobody minds the bump.
I sometimes think that the ability to add up is one of the most important qualities in a good team shiai player. I've calculated out the chances of deciding the game assuming that each of the 243 outcomes of a team match are equally likely (I don't know how accurate this is; perhaps ties are much rarer than scoring points, but let's go with it for now...). On average: Chūken is in a position to win or lose the match 7.4% of the time. Fukushou is in a position to win or lose 29.6% of the time. Taishou is in a position to win, lose, or tie the match 63.0% of the time. Obviously, jihou and senpou are never in such a position. Obviously this doesn't speak to any of the psychological issues involved but if (and admittedly this is the weakest assumption here) my math is correct, fukushou, on average, decides the outcome of the match fully four times more often than chūken. That may be something to take into account when deciding how crucial each position is relative to the others. |
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04-07-2007, 03:36 PM | #27 |
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04-08-2007, 01:42 PM | #28 |
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04-09-2007, 08:01 PM | #29 |
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Consider this possibility
Team 1 : 1D, 2D, 3D, 4D, 5D ( D: Dan K: Kyu ) Team 2 : 2K, 1K, 2D, 3D, 4D Not even a prayer ha? Then again Team 1 : 1D, 2D, 3D, 4D, 5D Team 2 : 2D, 3D, 4D, 1K, 2K This is interesting match to say the least and Team 2 has a good chance of winning. Comments anyone? Have you ever try to guess the lineup of the other team? |
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04-09-2007, 08:17 PM | #30 |
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In my experience of competing in and watching many adult team competitions in Japan, line-up is commonly soley decided on AGE. Youngest first. (Kids shiai are another matter)
The best team comp ive been in is the Mumeishi 3s (not in Japan) which is interesting because you must have a kyu grade and its generally this person that can make or break the win. |
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06-12-2008, 10:17 AM | #31 |
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Does anybody knows what the names of the kenshi (sempo, jiho, etc) means literally?? And how are their kanji??
In my dojo, we are thinking to do some tenugui, with the kanji of each position. But i canŽt find it on Google. Great thread!! ...and sorry for my english. Its been a while since the last time I wrote something in this language. |
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01-14-2011, 06:40 AM | #32 |
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先鋒, 次鋒, 中堅, 副将, 大将
Found this thread while poking around. Thought it may be good link these 2 threads together. ps: just finished the Bamboo Blade series. Love it. |
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