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The population standard deviation can be simply calculated as follows:
1) sum all values 2) sum the squares of all values 3) square the result from (1) 4) Divide (3) by N (the number of values) 5) Subtract (4) from (2) 6) Divide (5) by N 7) Take the square root of (6) So, if we have 3, 6, and 7 as values: 1) = 3+6+7 = 16 2) = 9 + 36 + 49 = 94 3) = 16*16 = 256 4) = 256/3 = 85.33 5) = 94 - 85.33 = 8.67 6) = 8.67/3 = 2.89 7) = SQRT(2.89) = 1.7 |
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Let's make this absolutely clear: you are claiming that the standard deviation of any set of independent dice rolls approaches 0 as the size of the set approaches infinity?
thats correct. its called the Law of Large Numbers. The variance of X_bar which is equal to sigma^2/n approaches zero as n increases. |
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Originally posted by Lawrence of Arabia
In fact, if you were to roll a die many times (or to roll many dice at once) then the set of values you receive would have a standard deviation which approaches sqrt(35/12) duh no. your sample average X_bar would have a standard deviation approaching zero when you roll a dice many times. You're a ****ing idiot. The set of values is different from the mean of the set. A set of independently determined means has a variance which approaches 0 as the number of trials in each determination of the mean increases. Any given set of actual trials has a variance which approaches 35/12 You're like a ****ing child. |
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standard deviation of any set of dice rolls iid approaches zero as the number of elements in the set (n) approaches infinity: FACT. as you increase the sample size of each set, your variance approaches zero.
the variance of x_bar decreases as the number of trials in each determination of x_bar increases: FACT |
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#14 |
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Originally posted by self biased
unfortunately i don't have access to a laptop when i'm playing a game. i need to be able to figure out if a set of rolls is within one or not more or less on the fly. What you want to do is the following (assuming normal 6-sided dice): 1) Take the total number of dice rolled (if you're interested in two dice rolled 5 times, then use 2*5 = 10). Multiply by 3.5 2) Sum the values of the rolls (you should be summing 10 numbers between 1 and 6 in above example) 3) subtract (1) from (2) 4) Multiply 1.7 * sqrt(total number of dice rolled) 5) Divide (3) by (4) (5) is the number of standard deviations high (+ve) or low (-ve) the series of rolls was Please note that this is only a good estimator of probabilities for large total numbers of dice. If I rolled 100 dice and ended up with a score of 380 then: (1) is 350 (2) is 380 (3) is 30 (4) is 17 (5) is 1.8 or so (which is not that unusual) |
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Originally posted by Lawrence of Arabia
which means that your little example here The population standard deviation can be simply calculated as follows: 1) sum all values 2) sum the squares of all values 3) square the result from (1) 4) Divide (3) by N (the number of values) 5) Subtract (4) from (2) 6) Divide (5) by N 7) Take the square root of (6) So, if we have 3, 6, and 7 as values: 1) = 3+6+7 = 16 2) = 9 + 36 + 49 = 94 3) = 16*16 = 256 4) = 256/3 = 85.33 5) = 94 - 85.33 = 8.67 6) = 8.67/3 = 2.89 7) = SQRT(2.89) = 1.7 approaches zero as n increases. Could you please provide me with an estimate of the standard deviation of a set of 100 dice rolls then? ![]() |
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#16 |
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Just because I'm a nice guy, I'll provide you with an excel spreadsheet which does it for 1000 rolls
The standard deviation (both pop and sample) for those 1000 pseudo-random rolls is provided and is suspiciously close to sqrt(35/12). Rolls are generated by taking a uniform deviate from 0 to 1, multiplying by 6 and taking the ceiling. |
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