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#1 |
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This is going to be put off until breaks, because I am not going to get anything done because of homework.
I am creating a TCG/CCG, whatever you want to call it, and i need some assistance. I will have a list of Yu-Gi-Oh! forums members who are participating in helping me, along with what they will be doing. I will also have a list of what i currently need for the game. so here goes. I apologize, but i have to make a new game. my game, i found out (after like 2 or 3 days in total hours spent), is exactly like the WOW tcg. i have already thought of a new game, and i need your feedback. Members: (Please PM me if you are participating, but are not on the list) 1. Um... Do what it says up top. I am tired and don't feel like hunting down everybody. if you see somebody that has previously participated in this thread, but has not responded, shoot me a pm saying so. put a reverse smily face (: into your post if you have read this first post. Things The Game Needs: I am going to ask that you copy this into your post if you want to participate, and put your name into the next open space with what you would like to do after it. I will send you a PM, and then post a new version of the list without your name. your screen name will then be put into the Screen Name list. I will put my screen name down as an example. if there are not enough lines, ADD SOME (: ALL MEMBERS PARTICIPATING, PM ME ABOUT WHAT YOU ARE DOING FOR THIS GAME Start the copy after this line 1: Dark Necros - Creator - Idea Guy - Owner of the Game - Almost Everything Else 2: SawronZXZ - Not sure. too lazy to find it 3: Steven Stiffler - Not sure. too lazy to find it 4: Heilos Star - Not sure. too lazy to find it 5: M i s f o r t u n e - Not sure. too lazy to find it 6: 7: 8: 9: 10: End Copy before this line Also, if i don't update for a month, somebody post and say that they will pm me. i have probably gotten caught up in stuff, and forgotten to post, because i am an absent minded idiot xP |
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#2 |
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#3 |
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#4 |
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Are ya gonna tellus about the game, I always love to learn a new game.
Anyways, here's my advice: 1. Take it from the inside: If you get a job there, you would one day find yourself with the power and authority to make such a game, as longas you work well, and are motivated enough. 2. Blow them away!: Show em' what you're made of, it's a long shot, but you know, try all you can. Show them how great your game is, and give them much reason why to chooses this game and not to create a new generation of that apthetic game called Bakugan. 3. Do it alone: Well, not quite alone, but basically, create the game by yourself, and make it rise to fame by yourself, this is obviously the most stupid option, you would probably kill all of the trees for nothing. TREES SACRIFICE THEIR LIVES, FOR A PURPOSE, TO BRING US YU-GI-OH. THIS IS THE ONLY WORTHY DEATH FOR A TREE, TO CREATE YU-GI-OH! |
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#5 |
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#7 |
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alright, i have decided to post some information.
there are 5 races: Human, Elf, Dwarf, Beast, and Spirit. each race has several different classes that the cards can be in (E.G. humans have alchemists, and warriors among a couple other types) each race has several qualities that define the cards. elves are fairly peaceful, but devastating when angry. they are very advanced compared to humans and dwarves. Also, i am going to be writing a story to go along with the first few sets. i think that it will help me get ideas for cards. i will post the story under the name DOC (Destruction of Chaos) if you are willing to help me, i will pm you my email. i am hoping that i can trust you enough to keep my privacy, and not post it all over the internet. i REALLY don't want my email compromised by spam. |
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#8 |
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First of all, how old are you? Just wondering, as the scope of such a project would be enormous.
Anyways, if you're looking for a publisher, there are a few things you should know.
I could probably list a dozen more points, go into even more detail, and proofread this a bit more; but time is a precious resource. I'm sorry if I sound like a downer; but truthfully and realistically you're going to need to sacrifice a lot to start something like this up. It's an incredible learning experience, but don't get discouraged if you fail. Just pick yourself up again, take in the critique, and further polish what you've got. But as a simple answer: if you look at who your game is marketed towards, you should be able to figure out what kind of companies to present your card game to. Formally set up a meeting, and go from there. |
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#9 |
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alright, i will pm you my age, just because i am so paranoid XP and i am willing to go through more trouble than i have ever gone through in my entire life. i already have some ideas, and i have created a simple outline for a book. i think that it will help me to develop abilities, and attitudes for my characters. it will aslo give me ideas for cards and stuff. i have a rating system set up. i have an idea for how to get cards onto the field, kinda like mana from magic, but not really. you start with like 15 creature points, and every turn, you spend according to the cards you play. you also gain a certain amount every turn, and depending on the cards you have, it will be different amounts. i have about 50 or 60 cards already planned out. i am not going to pin rarities to them until i finish the standards that each of the cards will be held to. i am hoping to get about 350 cards finished by the end of summer, or even next year. i have the number of cards that will go into the core set (that includes the number of cards for each of the types) and i have the number of cards for each of the branch sets (including the different types)
i am probably just rambling on, but i have more planned out than most people think i do. i just don't release it. i think i said this before, but there will always be somebody willing to rip off a good game. to whom my game is marketed towards, i have yet to figure out. i am thinking that i want it to be towards anybody old and mature enough t play the game correctly. kids will always buy cards, and i am thinking that will be my main source of business, but it isnt aimed towards them. |
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#10 |
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#11 |
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coolio. what company is it? if it is wizards, i would be completely willing to (i am willing anyway, but...) i will type up something later today, and pm you tomorow. just PROMISE you will not rip it off... i REALLY dont need all the hard work i have done to go to somebody else. if you rip it off, i will leave it to your conscience to mess with your head until you go crazy.
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#15 |
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Ok sorry i didn't reply yes WOC is wizards of the coast they tend to listen to ideas more pm me the info and i will ask my bro's friend what he thinks and mabye u can publish it also if i am going to do this i want to be part of the team as i am a valuable member and i want something in return so i want to be in the team with u
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#16 |
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Personally, I would reinvent your concept before trying to publish your game. From the brief description you gave, it can tell that your game is highly cliche as-is. If you want to actually score a contract, then you'll need to make something more unique. The standard western-fantasy loadout won't cut it. Between Magic and WoW's TCG, and even a little bit of Yugioh, it's been done already. Try exploring a range of options that, while remaining familiar to it's audience, still has a fresh, yet tasteful style to it.
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#17 |
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#19 |
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there are several games that i know of, and three that i play. one that is quickly rising to join the ranks is called chaotic. it has an extremely unique concept, and will probably never be copied. the reason that i have made this game the way that it is, is because i have never made another game before, and it will take a little while to figure out a game concept that will work. if i figure it out before i publish this one, i will recreate this one to fit the new idea. and cupid, if you contribute to the ideas, you may be on the team. this means looking over all my stuff, revising the rules, and anything else i ask you to do.
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#20 |
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