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Old 07-10-2012, 02:05 AM   #21
Zoxeeoy

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For me the only real problem with 4 was the Ai's over reliance on seige units.
Siege units were pretty much essential for every stack. Wasn't the standard strat to have at least one siege unit for every other kind of unit?
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Old 07-10-2012, 05:22 AM   #22
parurorges

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you wanna know what really sucked moo3
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Old 07-10-2012, 06:08 AM   #23
CicyHannyCeli

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ouch. well you know my life started going downhill after i purchased moo3. btw FU.
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Old 07-10-2012, 05:33 PM   #24
outfinofulpv

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CiV is for players who want to play Civ IV on easy, warlord or less plus Civ Rev players... - for them it is plenty complicated... they are not bothered by idiot AI, by clicking pointlessly to move one unit at a time, that nothing what they build makes a difference, that terrain where they make the city makes a difference, and so on... for the others.. well... meh... booooooooring waste of money...
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Old 07-10-2012, 07:33 PM   #25
WapSaibiar

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The Thirty Years War was costly
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Old 07-10-2012, 09:15 PM   #26
Finkevannon

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The Thirty Years War was costly
In Civ it would only last six turns and the "Holy Roman Empire" would be a nation state and all of the cities would just be "Christian". And it wouldn't happen, because civil wars are practically nonexistent in Civ. I guess you could have several turns of anarchy and population loss when changing your form of government. Oh, but there are no government forms in Civ5.
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Old 07-10-2012, 11:18 PM   #27
shashaffff

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We've had this discussion before at length, Elok. But religion did play a significant role. The Bohemian Revolt that started the whole thing was a conflict between Protestants and Catholics with Muslim intervention on behalf of the Protestants. Then the Huguenot rebellion was also sectarian.
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Old 07-11-2012, 12:59 AM   #28
tactWeiccaf

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We've had this discussion before at length, Elok. But religion did play a significant role. The Bohemian Revolt that started the whole thing was a conflict between Protestants and Catholics with Muslim intervention on behalf of the Protestants. Then the Huguenot rebellion was also sectarian.
It certainly started as a religious war and religion remained one of if not the main motivator though, yes, it got more complicated especially after Catholic France joined the side of the Protestants mainly because the Bourbon kings wanted to check the advancing power of the Hapsburgs.

On a different note it's one of the wars where Sweden actually kicked ass.
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Old 07-11-2012, 01:58 AM   #29
Polopolop

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Did we ever figure out why Liberty and Freedom were totally separate policy trees? And how it's reasonable to run Liberty/Autocracy but the game prohibits Freedom/Autocracy?
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Old 07-11-2012, 09:25 AM   #30
inve.tment

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If you get sick of Liberty or Freedom later in the game, you can switch to Autocracy. No competent player would ever do this.
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Old 07-11-2012, 09:54 AM   #31
DioraMoostebeers

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They were probably separate policy trees to distinguish classical freedoms (like Athens and Republican Rome) with modern (America). Note the parts of the Freedom tree are of more recent significance (Constitution, Democracy, Free Speech, Universal Suffrage) whereas the Liberty tree has Collective Rule (whatever that is), Citizenship, and Meritocracy, stuff that's older than Freedom's stuff and not necessarily exclusive to modern democracies. This is REALLY REALLY stupid. What a STUPID system for STUPID people.

"Republican Rome" became the "Roman Empire," which I guess Civ 5 would describe as an ordered autocracy, after about 500 years. Hitler converted the chancellorship to a dictatorship in what, two months? Jonestown went from an autonomous collective to a mass grave flooded with koolaid literally overnight.

But no, in Civ 5, once you get ideas of meritocracy and citizenship, you're sticking with it throughout ~4000 years of history.
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Old 07-11-2012, 09:59 AM   #32
Eunatis

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I don't understand why you would even want autocracy. If you're a warmongerer, by the industrial era your empire should be huge and happiness benefits matter more than anything else. Makes more sense to adopt order so you can finish global conquest without some stupid empire-wide happiness penalty causing barbarians to randomly pop up in your territory.
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Old 07-11-2012, 10:39 AM   #33
Opinion_counts

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Well then you should be glad that they got rid of Religion in Civ V if it offends you so much.
Actually they didn't get rid of it. The just chose not to activate/test the code that was programmed in the game originally, but then did so for the newest expansion.
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Old 07-11-2012, 07:38 PM   #34
robstamps

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How many games have you finished?
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Old 07-11-2012, 07:53 PM   #35
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Okay, since nobody answered my semi-sarcastic question in the Civ5 forum, I looked it up: yes, The Great Firewall is actually a wonder in G&K. I would laugh at a pathetic policy blunder being a wonder, but it's no sillier than the Sydney Opera House or Big Ben. The next expansion will no doubt continue this trend with the Fallingwater wonder (artists produce +2 culture, may become uncontrollable megalomaniacs) or possibly the Gateway Arch (must be built near river, river gains +5 purtiness).

In all fairness, Cristo Redentor prolly shouldn't have been a wonder either...
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Old 07-11-2012, 11:20 PM   #36
SergZHy67

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There's no health in Civ5. Because giving people a reason to not chop down all of the forests would be dumb.
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Old 07-12-2012, 02:48 AM   #37
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to sum it up, I have started a game of Civ IV today... what a great game and I only wish that game was multithreaded... waiting a minute per turn AD 100 with admiteddly old but not so bad Q9550 is a pain... makes me want to upgrade to latest and greatest + look for a 5ghz OC capable cooling to cut on waiting...

Realism Invictus - world map...
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