Fausqueuego |
06-18-2012 01:46 PM |
Quote:
Alby, have you tried Fall from Heaven 2 or Rhye's & Fall of Civilization? Those are the two best mods for the game. Unlike all the shitty mods whose basic idea is to add 400 new techs, 600 new units, 200 new civilizations and 300 new buildings. Those end up being excessively complicated (and slow) without really changing the game experience much. On the other hand FFH2 and RFC are amazing. http://www.discussworldissues.com/im...ons/icon14.gif
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Okay. I tried Rhye's and Fall. I only made it to the modern age before the lag got annoying. Here are my criticisms:
1) I really missed A New Dawn's special features such as automated border patrols. A New Dawn's unique unit graphics based on civilization was also really nice. It's the little stuff that I got used to with A New Dawn that really ought to be in this.
2) Ancient age too short. Problem with Civ in general is that the ancient period is just rushed through with very little content and the focus is entirely on the modern era. My first game, I played as Babylon. As soon as Persia formed, it declared war. The war itself wasn't very eventful. They tried to take my capital and then just sat in my territory until I mustered the forces to drive them out. The thing is, this war lasted for over 1000 years!!! What are turns like in Civ in the ancient period? Like 100 years per turn? Ridiculous. That's no fun, especially since ancient history is my interest. Mods like A New Dawn stretch out the ancient era and make it feel relevant. The Ancient Mediterranean mod is great in this regard but it obviously ends just shy of the Roman era.
3) Too deterministic. I had to stop my Babylon game. As soon as I had peace with Persia, it was 600 AD and the Arabs appeared with a ton of camel archers (what the hell is a camel archer, by the way? Video games really are atrocious for representing Middle Eastern militaries). I get why they're trying to have the game model real life but it's just too deterministic that pretty much Arabia has to form and I have to be incredibly on point to beat them back. This also means the Europeans will always be the most advanced by the industrial era which is a little against the spirit of civ. My second game, I played as India and my position meant that my game went the opposite of Babylon; that is, I never had any issues with super-Persians, super-Arabs, or super-Mongols showing up (not historically accurate here, is it? http://www.discussworldissues.com/fo...milies/lol.gif It's like the modmakers have no knowledge of Indian history) and just built quietly in peace. I zoomed through the tech tree as a result and saw all my neighbors were far more primitive. When I made contact with the Europeans, they were more advanced than my neighbors but still quite a lot behind me. I decided to just get railroads, combustion, flight, etc. as fast as possible and set my 18 population, wonder-filled cities to focus on research. About 50 years later, though, the Europeans are surpassing me with some techs. How the heck did that happen? No way unless there's a mechanic in the mod to make them more advanced. Again, too deterministic.
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