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Old 08-12-2008, 12:02 AM   #1
EHjEjdqe

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Oct 2005
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Default iPhone News: iDrum, BtBx In, Mixtikl Out, Strain with Apple Rules Showing


Some good news, some bad news for iPhone/iPod Touch owners. (For everyone who doesn’t care, we’ll be consolidating iPhone news from here on out so you can safely ignore it.)

Good news: iZotope’s mobile version of iDrum is here (seen above). It’s a nifty $5 toy, though some restrictions, including the lack of audio export, may keep it from being more than that. I do think it’s inspiring in the way that it uses touch interfaces, something that could bode well for what touch-enabled computer music apps might look like.

Better news: BtBx is a fun-looking US$3.99 beat machine with drum sounds and (at last!) real-time synthesizers from the creator of PSP Rhythm. Unfortunately, it doesn’t let you use your own samples, and it can’t quite stand up to the cooler PSP Rhythm – even if hacking a PSP is kind of a pain. But it is a good sign.

But bad news for Apple owners, good news for owners of other gadgets: the generative music studio Mixtikl will hit those platforms first because of Apple is tying its developers’ hands with technical and legal restrictions. It’s not a deal killer for everyone – we’ve seen developers write special client apps to get around file exchange issues, and obviously a number of developers aren’t concerned with legal terms because they’re releasing apps anyway. (Jobs is justifiably proud of their [You cannot see the link as you're not logged in. Click here to login or here to register.].) But there’s no question that part of why the iPhone is more a mobile toy and less a mobile computer is in fine print and legalese, not silicon. That could be mobile carriers’ fault – but either way, it could also demonstrate that shrinking computers and not more powerful mobiles are the future for mobile music creation.


iDrum is In



iZotope have released their first app for iPhone, a mobile counterpart to the iDrum drum machine. (Thanks to Richard Lawler for the tip!)

iDrum for iPhone/iPod touch comes in two editions, each costing US$4.99 – a “Hip Hop” and “Club” version. (If you buy both, bizarrely, you get two apps; Richard speculates this may be due to how Apple sandboxes their apps.)

Good:

  • An elegant interface, showing what touch-enabled apps in general can do
  • Ring tone creation
  • Some sound design names we enjoy (Goldbaby, Matt Simmers, Art Gillespie, Sable Gray)
Bad:

  • Can’t use your own samples (as near as I can tell)
  • Can’t export audio of your creations
  • Ring tone creation requires a sync app on the desktop (thank you, Apple/AT&T for making this kludge necessary)
  • No ring tone creation on iPod Touch
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In general, I’d say this one moves squarely into the toy-only category, especially with the vastly more feature-rich [You cannot see the link as you're not logged in. Click here to login or here to register.] available. Not that I’m complaining, of course, at five bucks. It’s a

However, it’s even more frustrating that some of its downsides are side effects of Apple’s development restrictions. Even as a toy – keeping in mind there are people out there who are more casual users of this sort of things – it’d be more fun if you could do something with the audio it generates sans computer. Other mobile environments don’t necessarily have the same restrictions.



BtBx (“BeatBox”), From PSP Rhythm’s Creator



Louis Iturzaeta and Billy, the talented developers of the way-awesome PSP Rhythm on Sony’s gaming handheld, has launched their first iPhone / iPod Touch app, using a modified version of their RHYTHM engine.

The good:

  • Real-time synths, with some great, acid-style sounds
  • Fairly impressive features in a compact space
  • Pattern-auto save, online docs
  • Real-time sound modification via their engine
The bad:

  • No custom samples
  • No audio export
  • Kinda silly-looking interface (I prefer PSP Rhythm’s look)
At this absurdly low price, I can’t complain. Don’t let the baby toy interface fool you: the underlying sound engine means this could be a seriously fun soundmaker.

That said, I have to say, I’d choose the PSP app over this. I’ll add a major caveat, though: hacking a PSP is a pain. (More on that soon. Short version: buy a used unit on which someone has done the hard work for you.) It’s too bad Sony doesn’t have some outlet for homebrew developers like this to sell through the Sony PSP store. I think they could do great, iPhone-killing work.

Full specs from Billy:

Hey Peter and team, the drum machine/synthesizer BtBx that Billy and I (from PSP Rhythm) created is now available in the app store!

Below is are the features/specs of the app. It was written with a modified version of our RHYTHM audio engine. Our plan is to create a synth application and a full studio application as well as release "Lite" versions of each app.

BtBx is available for $3.99 and the "Lite" version will be available for $0.99 when it is released.
-Louie

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BtBx ("BeatBox") is a music sequencer for the iPhone or iPod Touch.
BtBx gives you instant access to the world of electronic music with big drum sounds and acid-style synthesizers.

Features:

  • 8 drum sounds
  • 2 instrument sounds
  • 2 real-time synthesizers
  • 16 step drum machine style sequencer
  • 16 patterns
  • Keyboard with +/- 3 Octave Range
  • Realtime Mutes
  • Tempo Adjustment (40-240 BPM)
  • Low Pass Filter with cutoff frequency and filter resonance
  • Auto-saves patterns so no data is lost
  • Instruction manual is built into the application
BtBx utilizes a custom audio engine and sequencer which enables you to:

  • Program song melodies with any sound
  • Play any drum or instrument sound forward or in reverse on any pattern step
  • Modify a Low Pass Filter on each sound (12 total LFPs running at the same time!)
  • Add accent notes on the synthesizers
  • Add Distortion to any sound
  • Add Delay to any sound
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Mixtikl Bails on Apple for Now

One of the most exciting upcoming iPhone apps is delayed for the forseeable future. That’s Apple’s loss, but a gain for Windows Mobile and Symbian as they gain the developers’ focus. The tool is Mixtikl, a mobile edition of an innovative music creation platform with:

  • a generative music engine
  • synths and samplers
  • effects network
Is the problem that the iPhone isn’t powerful enough? Absolutely not. The problem is what happens after you add in other restrictions. Bottom line:

We were (and still are) very excited by the potential of our software running on these Apple devices, and we love Apple products and all our other software products run on Mac OS X (and Windows XP of course).

So, we have decided not to press ahead with development until Apple can:

  • relax a number of (as we see it) overly restrictive terms in the iPhone Developer Program License Agreement
  • allow apps to share/exchange data/files between themselves and an attached PC/Mac
The developers can’t talk about specifics because of the NDA covering the agreement, but they do point back to [You cannot see the link as you're not logged in. Click here to login or here to register.].

Of course, this isn’t the end of the road for Mixtikl, necessarily. If Apple could relax or even better clarify the terms of their agreement, this app could be back. But this further illustrates the problems with the NDA. It’ll be even harder for developers to share these restrictions with one another, and for those issues to be addressed, if no one can even talk about it.

We have some wonderful mobile toys at the moment, but I do look forward to the day when cool mobile platforms don’t come with gag orders attached (cough, Apple) or require elaborate hacking (ahem, DS and PSP) just to use. Windows Mobile and Symbian remain valid and should have better hardware behind them soon. As for Linux platforms, basically, we’re just waiting for more to actually ship.

It’s well worth reading the full story:

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Previously:

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