LOGO
Reply to Thread New Thread
Old 05-04-2008, 11:45 PM   #1
paydayloanfasters

Join Date
Oct 2005
Posts
299
Senior Member
Default feedback on some 3d work
hey, i need some feedback on some work i did and would appricate any reply.

Gallery: http://topaz1008.googlepages.com/
thanks in advance
________
Chris Bangle
________
Toyota Scepter History
paydayloanfasters is offline


Old 05-04-2008, 11:56 PM   #2
ulw7A8Po

Join Date
Oct 2005
Posts
415
Senior Member
Default
The lighting in all the shots is abit strange, not very convincing, likewise with the materials used. And also the shapes youve used are very basic, nothing really complex going on.

That said for simple rooms they're alright, keep it up =)
ulw7A8Po is offline


Old 05-05-2008, 12:01 AM   #3
29clepayJainync

Join Date
Oct 2005
Posts
440
Senior Member
Default
The lighting in all the shots is abit strange, not very convincing, likewise with the materials used. And also the shapes youve used are very basic, nothing really complex going on.

That said for simple rooms they're alright, keep it up =)
thanks for the reply, im not a 3ds max whiz or something
just starting too, so its only uphill from here (i hope)[yes]
________
Suzuki SJ
________
DODGE PHOENIX (AUSTRALIA)
29clepayJainync is offline


Old 05-05-2008, 12:05 AM   #4
XGoFivk7

Join Date
Oct 2005
Posts
419
Senior Member
Default
thanks for the reply, im not a 3ds max whiz or something
just starting too, so its only uphill from here (i hope)[yes]
If you've just started your doing very well =] can I ask why youve decided to start with doing rooms? normally the focus will be on rendering techniques when you do stuff like this. why not try modelling some more interesting things like weapons, vehicles ect??
XGoFivk7 is offline


Old 05-05-2008, 12:21 AM   #5
Usendyduexy

Join Date
Oct 2005
Posts
660
Senior Member
Default
If you've just started your doing very well =] can I ask why youve decided to start with doing rooms? normally the focus will be on rendering techniques when you do stuff like this. why not try modelling some more interesting things like weapons, vehicles ect??
for some reason i found it to be the easiest, i went ahead with it after getting to frustrated with trying to make something that resambles a vehicle.
tho i never thought about trying to make weapons.
i also found the architecture viz is a nice chance to play with some of the cool features vray and mentalray has.
________
Chevrolet S-10
________
Contour
Usendyduexy is offline


Old 05-05-2008, 12:52 AM   #6
FsQGF1Mp

Join Date
Oct 2005
Posts
516
Senior Member
Default
for some reason i found it to be the easiest, i went ahead with it after getting to frustrated with trying to make something that resambles a vehicle.
tho i never thought about trying to make weapons.
i also found the architecture viz is a nice chance to play with some of the cool features vray and mentalray has.
Ah right, and yeh thats true. I cant say ive tried any architecture viz myself. Check out my deviantart if you want to see some of my stuff:

http://oxig3n.deviantart.com/
FsQGF1Mp is offline


Old 05-05-2008, 03:31 AM   #7
urbalatte

Join Date
Oct 2005
Posts
679
Senior Member
Default
Ah right, and yeh thats true. I cant say ive tried any architecture viz myself. Check out my deviantart if you want to see some of my stuff:

http://oxig3n.deviantart.com/
oh its u, i remember seeing ur wip thread about the case model.
damn thats some sweet modeling man [thumbup]
________
buy silver surfer
________
Suzuki Equator
urbalatte is offline


Old 05-05-2008, 03:56 AM   #8
koebforfrn

Join Date
Oct 2005
Posts
478
Senior Member
Default
oh its u, i remember seeing ur wip thread about the case model.
damn thats some sweet modeling man [thumbup]
Haha, yeh, I never got round to finishing it though :/ and thanks
koebforfrn is offline


Old 05-05-2008, 04:51 AM   #9
prehighaltitudesjj

Join Date
Oct 2005
Posts
494
Senior Member
Default
Nice work, here's what I'd try to do next.

1. Use soft shadows. Whether you're using raytraced shadows or a shadow map, the'res an option to increase the "light radius" or "filter size".

2. Enable an occlusion shaded layer and set it to multiply. This'll add some great ambient shadows.

3. Tone the lights down a little, and always add a little tint to the light source, never leave it at pure white.

4. Sink those cushions into the mattress a little more so they don't look like they're floating.

And keep up the good work. [thumbup]


EDIT.

5. Increase your anti aliasing quality to 0min 2max, and a tolerance of 0.2 in all spectrums (R,G,B and Alpha)
prehighaltitudesjj is offline


Old 05-05-2008, 05:21 AM   #10
RussellPG

Join Date
Oct 2005
Posts
473
Senior Member
Default
great start imo, just need to tweak some of the rendering and lighting methods as said above.

btw are you using the scanline renderer or a 3rd party one?
RussellPG is offline


Old 05-05-2008, 08:49 AM   #11
moopierof

Join Date
Oct 2005
Posts
519
Senior Member
Default
great start imo, just need to tweak some of the rendering and lighting methods as said above.

btw are you using the scanline renderer or a 3rd party one?
hey thanks for the replies.
some of the renders were done in mental ray, some in vray

Nice work, here's what I'd try to do next.

1. Use soft shadows. Whether you're using raytraced shadows or a shadow map, the'res an option to increase the "light radius" or "filter size".

2. Enable an occlusion shaded layer and set it to multiply. This'll add some great ambient shadows.

3. Tone the lights down a little, and always add a little tint to the light source, never leave it at pure white.

4. Sink those cushions into the mattress a little more so they don't look like they're floating.

And keep up the good work. [thumbup]


EDIT.

5. Increase your anti aliasing quality to 0min 2max, and a tolerance of 0.2 in all spectrums (R,G,B and Alpha)
thanks for the advise. [thumbup]
________
buy silversurfer vaporizer
________
Babi Mac Proved That
moopierof is offline


Old 05-05-2008, 12:58 PM   #12
furious1

Join Date
Oct 2005
Posts
480
Senior Member
Default
Try modeling stuff yourself instead of using Evermotion models. Furniture, cars, things, computers.... anything. As a beginner, modeling anything will help you.

I am a professional, and I use Evermotion models because I have to meet deadlines, but you want to learn how to model stuff before you start using stock models.

I also recommend some tuts from gnomon, specifically http://gnomonology.com/tutorial/62.

That helped me a great deal with Vray.
furious1 is offline


Old 05-05-2008, 06:34 PM   #13
chuecalovers

Join Date
Oct 2005
Posts
462
Senior Member
Default
If you can get your hands onto some of those Gnomon tutorials, you'll be glad you did. We had the whole Gnomon library at university, I learned more from them than I did from my teachers, and we had some good teachers at that.
chuecalovers is offline


Old 05-06-2008, 02:42 AM   #14
popsicesHoupe

Join Date
Oct 2005
Posts
417
Senior Member
Default
Try modeling stuff yourself instead of using Evermotion models. Furniture, cars, things, computers.... anything. As a beginner, modeling anything will help you.

I am a professional, and I use Evermotion models because I have to meet deadlines, but you want to learn how to model stuff before you start using stock models.

I also recommend some tuts from gnomon, specifically http://gnomonology.com/tutorial/62.

That helped me a great deal with Vray.
excuse me? everything in those pictures was made from scratch using mostly a box.
if u mistaken it for evermotion models than i must be better than i thought.
________
Ford Cortina
________
GLASS WEED PIPE
popsicesHoupe is offline


Old 05-07-2008, 11:11 AM   #15
JanetMorris

Join Date
Oct 2005
Posts
419
Senior Member
Default
excuse me? everything in those pictures was made from scratch using mostly a box.
if u mistaken it for evermotion models than i must be better than i thought.
Heh, sorry. Most of it looks like some of the stock from evermotion libraries from the smaller low quality renderings. I can't really see the detail in a lot of the stuff.

You should watch that Vray tutorial I posted a link to. Once you find the balance between AA/GI settings, your images will have much more clarity to them.

I love Vray. I think it is the best rendering system for arch/viz. I am not familiar with mental ray, so, I can't help you there. I use Vray on a daily basis though. Love it. Best money I ever spent.

I personally prefer Cinema 4D to 3DMax though. So, I don't know what to tell you about max. But it looks like you have some phong shading errors? Maybe just wonky geometry, but I see a lot of triangulated polygons on some of the doors, and some of the edges of objects look a little too soft. It looks sort of video game like. Which might just be from having low polygon counts, but, might also be some phong angles that are too high. I think what makes things look the most real is very slight imperfections in the surface, like very small variations done with bump mapping or normal maps. And beveled edges, but just barely. Too much bump or bevel makes it look as fake as no bump and hard sharp edges IMO.

Oh, and are you familiar with color mapping? Linear workflows or anything? That will help with lighting that is too "hot" in some scenes.
JanetMorris is offline



Reply to Thread New Thread

« Previous Thread | Next Thread »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

All times are GMT +1. The time now is 08:55 AM.
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0 PL2
Design & Developed by Amodity.com
Copyright© Amodity