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Old 02-14-2006, 10:43 PM   #1
LongaDonga

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Default Kendo & Role-Playing Games
I have been looking at different various role-playing games, and have found them thus far an unsatisfactory experience of kendo or koryu type of action. For those who do role play, the damage and penalty systems do not seem that appealling. If my impression is entirely off basis, let me know. But if its not, which games capture the experience of a good kendo match?

P.S. For those who would recommend more time in the dojo, I already have a great experience training and sparring; I just would like a genuine weapon experience in my role playing.
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Old 02-14-2006, 10:57 PM   #2
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That's cos kendo isn't so good in a real fight and a shinai doesn't do huge amounts of damage (yes, I've been hit in the head with a shinai when I wasn't wearing a men). It also depends on what system you're running. I mean, if it's larp, you want to keep it as simple and quick as possible so you're not slowing everything down and you can't afford to make mechanics for every single different type of fighting style. L5R's (Legend of the Five Rings) mechanics are more likely to be helpful, a lot more actually.
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Old 02-14-2006, 11:51 PM   #3
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If I had time to play roleplaying games I would definately be playing a swedish game called "Skymningshem: Andra Imperiet" which is a sort of manga/wuxia space-opera game.
Nice looking cartoon which includes kendo can be seen here : http://home.foxtail.nu/mambo/downloads/serie01.pdf
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Old 02-15-2006, 03:54 AM   #4
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I gotta say my fav games are Legend of the Five Rings, Deadlands and World of Darkness LARP (not a fan of WW's tabletop though). There's quite a few roleplaying kendoka out there. In Aus, there's a werewolf pack for Werewolf: the Forsaken LARP based on samurai of which two are kendoka who wear their hakama and gi. Looks very cool.
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Old 02-15-2006, 04:42 AM   #5
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I don't speak sweaty otaku but maybe this is what you're looking for?
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Old 02-15-2006, 05:13 AM   #6
lmHVYs8e

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Deadlands
Yeaaah ! Deadlands rocks !

I usually play AD&D2, D&D3.5, MV/INS and many others
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Old 02-15-2006, 06:54 AM   #7
TheDoctor

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I don't speak sweaty otaku but maybe this is what you're looking for?
I dunno which is funnier... the other otaku groups insult them and challenge them for "battles", or some of our fellow kenshi badmouthed them with no shame and understanding the concept of, "Kendo begins with manners and ends with manners".
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Old 02-15-2006, 01:21 PM   #8
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I don't speak sweaty otaku but maybe this is what you're looking for? What the hell was that?!?! Looks like some bizarre shinai fight club!

MV/INS and many others What's MV/INS?

I love my bag and I love taking it to roleplaying cons. It's a goats.com Advanced Dungeons and Hamsters bag.
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Old 02-15-2006, 01:54 PM   #9
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P.S. For those who would recommend more time in the dojo, I already have a great experience training and sparring; I just would like a genuine weapon experience in my role playing.
Where do you train?
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Old 02-16-2006, 08:46 AM   #10
mas-dkt-sive

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I also think, that Legends of the Five Rings have the best sword fighting rules. Also World of Darkness (so Wampire, Werewolf, Mage, Mummy, Wraith, etc, etc) have nice fighting system.

Personally I don't enjoy systems in which you hit guy with a sword in his head and you take 50HP out of his 700HP, simply because he is a Mega-Super Chief Dwarf ;-)

Cheers,
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Old 02-16-2006, 01:10 PM   #11
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Also World of Darkness (so Wampire, Werewolf, Mage, Mummy, Wraith, etc, etc) have nice fighting system. Only if you're doing LARP, else the system is too generic (which is why it works for larp - has to be streamlined).

Sorry, I just really don't like WoD mechanics for tabletop but love them live. I don't know if they're any better in New WoD but I doubt it.

Definitely L5R. (Go you Phoenix!!!)
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Old 02-16-2006, 10:52 PM   #12
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Personally I don't enjoy systems in which you hit guy with a sword in his head and you take 50HP out of his 700HP, simply because he is a Mega-Super Chief Dwarf ;-)
Any system which uses health points in the form of "this is a number, when it reaches zero, you are dead" is off my list.
Luckily, health points is generally considered as ugly here, so there was a long time since I actually played a game that had them.
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Old 02-16-2006, 11:02 PM   #13
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Any system which uses health points in the form of "this is a number, when it reaches zero, you are dead" is off my list.
Luckily, health points is generally considered as ugly here, so there was a long time since I actually played a game that had them. Come on. There has to be a way of monitoring damage. It's how it's monitored that shows how good the mechanics are.
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Old 02-16-2006, 11:50 PM   #14
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Come on. There has to be a way of monitoring damage. It's how it's monitored that shows how good the mechanics are.
I didn't say I don't want to monitor damage. I said I don't like to have a healthmeter which shows exactly in percent how badly injured you are. The systems I play(ed) have used some kind of damage markers, but just because you received X damage markers doesn't mean you are dead. They measure amount of damage, not the amount of life.
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Old 02-17-2006, 01:26 AM   #15
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I dunno which is funnier... the other otaku groups insult them and challenge them for "battles", or some of our fellow kenshi badmouthed them with no shame and understanding the concept of, "Kendo begins with manners and ends with manners".
I prefer to think that "life is dull without a sense of humour", something that I see you have been lacking of late, Miss Mugu!
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Old 02-17-2006, 01:29 AM   #16
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Where do you train?
In his head. His dojo is called "Atama-no-naka-shika-nai-kan", and he practises "ima-tsukutta-bakkari-ryu".
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Old 02-17-2006, 05:18 AM   #17
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I prefer to think that "life is dull without a sense of humour", something that I see you have been lacking of late, Miss Mugu!
I was typing that with a big smile on my face and laughed my ass off before that after reading those comments from the guestbooks. Those guys who had a big mouth make kendo looks bad, but on the other hand, it was true and damn funny. And then of course the other otaku wants to challenge the shinai group to "kick their asses". So I couldn't decided which one was funnier
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Old 02-17-2006, 05:38 PM   #18
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In his head. His dojo is called "Atama-no-naka-shika-nai-kan", and he practises "ima-tsukutta-bakkari-ryu".
makes sense..... I see he hasn't replied.
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Old 02-18-2006, 01:02 AM   #19
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makes sense..... I see he hasn't replied.
Does that mean I level up?
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Old 02-18-2006, 02:03 AM   #20
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I didn't say I don't want to monitor damage. I said I don't like to have a healthmeter which shows exactly in percent how badly injured you are. The systems I play(ed) have used some kind of damage markers, but just because you received X damage markers doesn't mean you are dead. They measure amount of damage, not the amount of life. Aww, dude I really don't get what you mean. So how do you tell when someone has finally taken so much of a beating they expire, breath their last, ash, get ghacked, etc? I mean, when you've got a hundred-odd players, or even twenty (sorry, only larping at the moment so my mind is on large games, not five-eight player tabletops) there has to be a fair system. Damage levels that monitor how far away from death you are are a good way to do that.

Anyway, soon I'm going to have my roleplaying photo portfolio up. It should prolly go in multimedia but it's not kendo related (have no kendo pics to work from) though there is one of my mate with his sword. You want me to post the link here?
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