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#1 |
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I have been looking at different various role-playing games, and have found them thus far an unsatisfactory experience of kendo or koryu type of action. For those who do role play, the damage and penalty systems do not seem that appealling. If my impression is entirely off basis, let me know. But if its not, which games capture the experience of a good kendo match?
P.S. For those who would recommend more time in the dojo, I already have a great experience training and sparring; I just would like a genuine weapon experience in my role playing. |
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#2 |
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That's cos kendo isn't so good in a real fight and a shinai doesn't do huge amounts of damage (yes, I've been hit in the head with a shinai when I wasn't wearing a men). It also depends on what system you're running. I mean, if it's larp, you want to keep it as simple and quick as possible so you're not slowing everything down and you can't afford to make mechanics for every single different type of fighting style. L5R's (Legend of the Five Rings) mechanics are more likely to be helpful, a lot more actually.
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#3 |
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If I had time to play roleplaying games I would definately be playing a swedish game called "Skymningshem: Andra Imperiet" which is a sort of manga/wuxia space-opera game.
Nice looking cartoon which includes kendo can be seen here : http://home.foxtail.nu/mambo/downloads/serie01.pdf |
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#4 |
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I gotta say my fav games are Legend of the Five Rings, Deadlands and World of Darkness LARP (not a fan of WW's tabletop though). There's quite a few roleplaying kendoka out there. In Aus, there's a werewolf pack for Werewolf: the Forsaken LARP based on samurai of which two are kendoka who wear their hakama and gi. Looks very cool.
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#7 |
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I don't speak sweaty otaku but maybe this is what you're looking for? |
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#8 |
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#10 |
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I also think, that Legends of the Five Rings have the best sword fighting rules. Also World of Darkness (so Wampire, Werewolf, Mage, Mummy, Wraith, etc, etc) have nice fighting system.
Personally I don't enjoy systems in which you hit guy with a sword in his head and you take 50HP out of his 700HP, simply because he is a Mega-Super Chief Dwarf ;-) Cheers, |
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#11 |
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Also World of Darkness (so Wampire, Werewolf, Mage, Mummy, Wraith, etc, etc) have nice fighting system. Only if you're doing LARP, else the system is too generic (which is why it works for larp - has to be streamlined).
Sorry, I just really don't like WoD mechanics for tabletop but love them live. I don't know if they're any better in New WoD but I doubt it. Definitely L5R. (Go you Phoenix!!!) |
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#12 |
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Personally I don't enjoy systems in which you hit guy with a sword in his head and you take 50HP out of his 700HP, simply because he is a Mega-Super Chief Dwarf ;-) Luckily, health points is generally considered as ugly here, so there was a long time since I actually played a game that had them. |
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#13 |
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Any system which uses health points in the form of "this is a number, when it reaches zero, you are dead" is off my list.
Luckily, health points is generally considered as ugly here, so there was a long time since I actually played a game that had them. Come on. There has to be a way of monitoring damage. It's how it's monitored that shows how good the mechanics are. |
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#14 |
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Come on. There has to be a way of monitoring damage. It's how it's monitored that shows how good the mechanics are. |
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#15 |
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I dunno which is funnier... the other otaku groups insult them and challenge them for "battles", or some of our fellow kenshi badmouthed them with no shame and understanding the concept of, "Kendo begins with manners and ends with manners". |
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#17 |
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I prefer to think that "life is dull without a sense of humour", something that I see you have been lacking of late, Miss Mugu! ![]() |
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#18 |
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#20 |
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I didn't say I don't want to monitor damage. I said I don't like to have a healthmeter which shows exactly in percent how badly injured you are. The systems I play(ed) have used some kind of damage markers, but just because you received X damage markers doesn't mean you are dead. They measure amount of damage, not the amount of life. Aww, dude I really don't get what you mean. So how do you tell when someone has finally taken so much of a beating they expire, breath their last, ash, get ghacked, etc? I mean, when you've got a hundred-odd players, or even twenty (sorry, only larping at the moment so my mind is on large games, not five-eight player tabletops) there has to be a fair system. Damage levels that monitor how far away from death you are are a good way to do that.
Anyway, soon I'm going to have my roleplaying photo portfolio up. It should prolly go in multimedia but it's not kendo related (have no kendo pics to work from) though there is one of my mate with his sword. You want me to post the link here? |
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