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06-11-2008, 11:21 AM | #1 |
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Its quite possible, that in about 1-2 more years of practice in Maya and 3DS Max, I might be able to supply good enough armature mock 3D animations (that will look quite life-like, due to new cloth physics implementations, etc) for all to enjoy.
Though obviously I don't have the expertise in kendo itself, I could get my sensei or someone good for pre-motion capture animation sequences, then I just implement the biped (pre-calculated skeletal bone structure) into a highly detailed Kendoka model, all with cloth physics (eg. hakama moving realistically), high resolution textures, and just maybe, pull off a high end "training video" in 3D! Obviously I am fantasizing a bit at the end there, but I can see huge possibilities for training aids, once a good development team takes the time to study kendo and implement it. Camera angles to zoom in on the video set, to show how-what-where-when to do stuff. But then again, the perfect training experience is actually real life practicing with the sensei ....duh...lol |
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06-11-2008, 11:25 AM | #2 |
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06-11-2008, 11:30 AM | #3 |
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It's been done already by several Japanese companies. I would have thought it to be done already, so..... |
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06-11-2008, 11:37 AM | #4 |
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Could you link me to whatever site / site with info, holds the information of such videos? I would like to see what they have implemented, etc. Knock yerself out, kid |
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06-11-2008, 12:41 PM | #5 |
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06-11-2008, 02:54 PM | #6 |
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Could you link me to whatever site / site with info, holds the information of such videos? I would like to see what they have implemented, etc. |
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06-11-2008, 03:44 PM | #7 |
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Hey, Han Motion-capture equipment is really exspensive. But i hear that there is technology that can capture from video and create a stable BVH file. know anything about it? i have been searching. I've played with a similar idea for capturing kendo no kata a couple of times, but always managed to change company just as I got friendly with the mocap guys. |
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06-11-2008, 08:05 PM | #8 |
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You know, this is freaking rediculous. Has the thought crossed your mind that you might actually need to DO KENDO before trying this stuff? No need for getting upset, you know. It's a cool idea, I think. I don't know much about this stuff but it's fascinating what they can do with this motion capture technology stuff. Kaoru |
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06-11-2008, 08:25 PM | #9 |
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Hey, Han Motion-capture equipment is really exspensive. But i hear that there is technology that can capture from video and create a stable BVH file. know anything about it? i have been searching. I havent used combustion, but I have implemented the after effects "motion tracking" tool for alot of uses. (Hovering futuristic 3D panels for example). But I am not sure if this is purely for literally capturing vector keying for biped animations....something we all should ask ILM.....lol But....like what JSchmidt said, its do-able, but alot of clean up if working from a video source purely. |
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06-11-2008, 11:35 PM | #10 |
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very interesting guys, Han & JSchmidt. If you guys get something going pls share it. thanks. my experience is very limited. I only use Poser 7 & Bryce 5 for 3d modeling stills--kind of a hobby. I do most of my postwork in PS & a Viacom Pad...but it's very simple not complex or advanced like what you guys work on.
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06-12-2008, 04:26 AM | #11 |
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06-12-2008, 07:24 AM | #13 |
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Han:
Like I said in the past, you're probably not a bad kid (I call you kid since I can't be your dad, but I was Shodan the year you were born so...). This is a lesson for Kendo, but a lesson in life too. It wasn't my Sensei who taught me this, but my father. Now that I myself am a father, I really understand. Nobody respects people who say "gonna." I am gonna do this. I am gonna do that. All it does is set you up to fail. Human nature enjoys watching those who say "I'm gonna" fall flat on their faces. It's good that you have an interest in Kendo, but until you have experienced first hand what we here have all experienced, you will never be taken seriously. It's cool that you want to do motion capture and all that. I think that stuff is super cool and hope that someday you can do that. I have no understanding in it since I am more of an engineer on the mechanical side of things so it's even more fascinating. However, until you have felt what Kendo is, you cannot "capture" it. You can't focus on the frills of Kendo. You have to know the core first. Trust me on this one. Alison is a good person. Her and I did not agree on things in the past, but we now are good friends on here. You will never earn her respect until you leave the ranks of "I'm gonna..." People respect me on here because not only have I done Kendo, but I have done it for 25 years. She is a good person who is passionate about Kendo. Listening to you and your "gonna" talk drives her nuts and I understand. My skin is a little thicker than hers since I've taken more shots to the Men so hear me out. If you do not listen to me, at least give my father's words some thought. So go to a Dojo and get to the point that you can stand up to me. I'm nothing special you know, but I'm still pretty good in a fight. When that day comes, then you shall have respect. Not only from me, but from everyone here. |
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06-12-2008, 08:21 AM | #14 |
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I think this sounds cool, and I don't want to discourage, but has anyone ever seen this kind of motion capture for anything else? Even for sports with billion-dollar enterprises like football, soccer and baseball, I've never seen this. Maybe pro-teams have it; I know baseball has very complex computer work for swings and tracking pitches, but even that doesn't seem as in depth as this is being described. In fact, the only way I can think this might be actually practical is if you join Nintendo and make "Wii Kendo."
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06-12-2008, 08:46 AM | #15 |
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I tend to put fanatics on my *coughignorecough* list but after seeing folks like Alison and Badtz-Maru post here I thoughtt his thread might be worth checking out.
Oh well. Han, if you're looking to put together training materials, you have to have enough knowledge of the subject matter to know how to draw attention to the areas needing training. You can't point out things like examples of good (and bad) tenouchi/fumikomi/etc unless you know what those things are and have enough experience to see them in others. Physical clues are very subtle. Now, if you just want to put together cool artistic videos, then only good directorial skill is required. A good director can make even crappy kendo look cool. If this is your goal, there's nothing wrong with it but be honest about it. sean |
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06-12-2008, 09:47 AM | #16 |
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06-12-2008, 09:49 AM | #17 |
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06-12-2008, 10:12 AM | #18 |
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