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Old 10-10-2008, 11:23 PM   #1
uranbigis

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Default Necromant vs Diablo
Go to page 2 and answer the Polish language question

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Old 10-11-2008, 12:14 AM   #2
auctionlover

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The act bosses get some ridiculous bonus (x10 IIRC) against minions and summons. That puts the necro and occasionally the druid at a distinct disadvantage. Lord Avalon has the right idea.

You might want to grind until 30 to get bone spirit. At level one it's not much good, but it could eventually become your bread and butter attack.
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Old 10-11-2008, 02:55 PM   #3
grizolsemn

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wtf if {v} character?

I have a hero that accompanies me from the beginning. She's level 28 or so. But I lost all my money due to the necessity to pay 6000 each time me or she is killed.

must check out this bone spirit.
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Old 10-11-2008, 03:57 PM   #4
bribiaLaubysdggf

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oh, right. How can I ask a high level hero to kill him for me?
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Old 10-11-2008, 03:59 PM   #5
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I will try doing it myself. If I fail continously, I'll ask You, thank You
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Old 10-11-2008, 04:01 PM   #6
boiffrona

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Why is 28 low level
To get higher, I'd have to go through already done stuff again and again, to get more experience.
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Old 10-11-2008, 04:03 PM   #7
chuecalovers

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Are you playing Diablo right now? If so, open a channel named Heresson and we can continue the discussion there
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Old 10-11-2008, 04:59 PM   #8
yPuqQ248

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How do I open a channel?
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Old 10-11-2008, 05:27 PM   #9
geraint.faughn

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You can do a summonmancer without dealing damage to anybody, even in the beginning of the game. Just put a point into skeleton mastery, and raise a skeleton from the stuff that the archer can resurrect for you. It's slow, but it's hilarious. The hard part is getting your merc, but if you wait long enough you'll have a clay golem, and the golem can take out Blood Raven.

End bosses are a bit trickier. The solution there is to use a Clay Golem, not a Blood Golem. Clay Golems can slow their target by 30 percent. The other thing is you can keep resummoning them on the boss, until you run out of mana poitions. To defeat diablo without any curses or spells, you make sure your merc stays alive, and as many skeletons and mages as you can preserve, and keep summoning the clay golem, since Diablo has to kill the golem before he kills you.

I've done that on normal level hardcore, I made it all the way to Nightmare Act 2, but I lost the character when my laptop went kaput.
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Old 10-11-2008, 09:27 PM   #10
toksenveste

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I kept the Act 1 hireling. I think I have expansion pack. I give my hireling my second-best equipement.

I am up to level 30. I guess it's my mistake that I didn't use these bone specialities AT ALL. I have now level 1 claws or whatever, and level 1 next thing. One more level and I'll get bone spear or whatever.
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Old 10-12-2008, 03:07 AM   #11
sleepergun

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I am level 31 now.
71/62/57/56


I have two questions:
1) wtf is this "revealing" or whatever (yellow) potion for?
2) can I change gems in arms? If I have a good shield, but a lousy gem in it, can I pluck it out?
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Old 10-12-2008, 04:39 PM   #12
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Spirit has homing, spear has piercing. It's a matter of taste.

You can't pull gems out of socketed weapons. You'll come across a better shield soon enough though.

The yellow potion I don't remember exactly, but I'm pretty sure it's mostly useless. I only used red, blue, and purple.

Here's a link full of info on all different weapons and skills and everything. It's got some spoilers, but spoilers aren't really that big of a deal in Diablo.

Diablo 2 info
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Old 10-12-2008, 08:36 PM   #13
HonjUopu

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I will make a screanshot.
But, in general, I invested mostly in skeletons and skeleton mages, though in golems as well.


I finally killed Diablo. I had to resurrect my hireling 20 times or so, and myself 15 or so (when I was killed, I had problems getting to my corpse before he snatched me). Running, hitting, sending ghost, running and stuff.

I thought it's the end, so I saved without taking some nice weaponry he left me
I am in some new thing now. I don't recall that from my last game.
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Old 10-12-2008, 08:55 PM   #14
Theariwinna

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No prob. You got me thinking I may want to reinstall and start up a character. I'm thinking about a druid.
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Old 10-13-2008, 06:50 AM   #15
occallExtet

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I remember playing this on the PS1 and going toe to toe with Diablo vs my warrior, cut him down to size with my huge axe
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Old 10-14-2008, 05:30 PM   #16
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DON'T ignore your curses!

Amplify damage is a marvelous one point wonder that will make your minions far more effective. If you have access to decrepify, it will slow big D down AND reduce his physical damage, as well as increase your minions' damage.

What is you skeleton mastery?

Clay golems are useful even in high-level play.

Most players fall to D's fire attacks. What is your total fire resistance? It should be near or at 75% by now.

For that matter, what is your lightning resistance?

Put one point into your summons' resistance.

How well is your rogue equiped? You're giving her the best finds, right?
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Old 10-14-2008, 09:36 PM   #17
topbonusescod

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Originally posted by Lul Thyme
You should focus on the bonuses granted by your equipment a lot more than on the base defense value. Agreed. Usually my top priority is getting poison resistance and reduced duration. Poison won't kill you directly, but it drags you down to one hit point faster than anything else.

Elemental resistance is next. A necromancer should have enough bodyguards to keep the physical damage to a minimum.

If all else fails, try the bone armor. It has synergy with bone wall and prison.
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Old 10-15-2008, 04:52 AM   #18
iodillalm

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Originally posted by The Mad Monk
DON'T ignore your curses!

Amplify damage is a marvelous one point wonder that will make your minions far more effective. If you have access to decrepify, it will slow big D down AND reduce his physical damage, as well as increase your minions' damage.

What is you skeleton mastery?

Clay golems are useful even in high-level play.

Most players fall to D's fire attacks. What is your total fire resistance? It should be near or at 75% by now.

For that matter, what is your lightning resistance?

Put one point into your summons' resistance.

How well is your rogue equiped? You're giving her the best finds, right? I've always had far more trouble vs the lightning "hose" attack even when my lightning resistance was maxed at 75% and my fire was only at 50%.
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Old 10-15-2008, 01:49 PM   #19
ulw7A8Po

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Originally posted by Geronimo

Since you're playing Diablo II I would recommend concentrating more on lightning resistance vs Diablo since his most damaging attack is a ranged attack that does half physical and half lightning damage and the lightning component alone does far more damage than any of diablos fire based attacks.

The attack I'm referring to has a red graphic so you may have assumed it was at least partly fire based. Well, I knew it's not fire, but I didn't know what it is. He does use "normal" fire, though, and that's what I wanted to be safe of.
When it comes to the red thing, I simply runned out of sight if he was using it
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Old 10-15-2008, 02:05 PM   #20
FreeOEMcheapestPHOTOSHOP

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Originally posted by The Mad Monk
DON'T ignore your curses!

Amplify damage is a marvelous one point wonder that will make your minions far more effective. If you have access to decrepify, it will slow big D down AND reduce his physical damage, as well as increase your minions' damage.

What is you skeleton mastery?

Clay golems are useful even in high-level play.

Most players fall to D's fire attacks. What is your total fire resistance? It should be near or at 75% by now.

For that matter, what is your lightning resistance?

Put one point into your summons' resistance.

How well is your rogue equiped? You're giving her the best finds, right? Fire resistance is 32 with one armament set (without a shield), or 67 with the second armament set (weaker weapon, great shield). I can easily make it 75%.
Lightning resistance is 55%.
I have weak poison resistance, though.

My rogue is well-equipped, though I should find her a new bow.

How do I put one point into my summons' resistance?
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