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Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he’s come through with a brilliant prototype of a new interactive sequencer design. He writes:
I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype! Between many things, I have planed to include many automatic scale definition tools, follow actions, you’ll can easily change the hexagon density, and multi-touch support via IR (wiimote or cams) is planned also. This is just a sneak peak. For an “alpha” version, as you can see, there’s already a lot of goodness going on. The visuals and interaction are powered by vvvv, the free-for-non-commercial use (and otherwise affordable) Windows-only patching language. Max is great, but vvvv is capable of some very powerful features of its own, including particularly nice hooks into Windows’ DirectX rendering engine. [You cannot see the link as you're not logged in. Click here to login or here to register.] More on vvvv at Create Digital Motion, as it’s most often used on the visual side: [You cannot see the link as you're not logged in. Click here to login or here to register.] As with so many of these things, vvvv’s community is more valuable than even the tool itself; we’re seeing lots of work on doing clever things with the environment. And vvvv [You cannot see the link as you're not logged in. Click here to login or here to register.] like VST plug-in support, meaning you could build your sequencer in vvvv and skip something like Live altogether. Previously on this topic: [You cannot see the link as you're not logged in. Click here to login or here to register.] [You cannot see the link as you're not logged in. Click here to login or here to register.] And for more of the Awesomeness of Gustavo (pay close attention to that interview, especially): [You cannot see the link as you're not logged in. Click here to login or here to register.] [You cannot see the link as you're not logged in. Click here to login or here to register.] [You cannot see the link as you're not logged in. Click here to login or here to register.] [You cannot see the link as you're not logged in. Click here to login or here to register.] |
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