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I remember building tons of arcologies in SimCity 2000 (after terraforming the entire map with glitchy spaceports), letting them fill up, and then raising tax rates to 100% with no funding for anything. Some % of the population would get stuck and couldn't leave, but still would generate revenue. Massive surpluses would accumulate as I left the game on overnight. Then I build my utopia over the demolished corpses of my slums. SimEconomics
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#14 |
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I love city builder games and I really tried to like it, but couldn't. There's only two areas where this game is better than unmodded SimCity 4: People use highways and public transportation (there's a mod to fix that) and you can use curved roads (considering the age of SimCity 4, that one is forgivable)
The most annoying part of Cities XL games is that EVERYTHING is locked from the beginning. You have to have (pulling numbers out of a hat) like 25,000 people before you can build bus-stations, 20,000 people before you can build highways, 50,000 people before you can build train-stations, 10,000 people before you can build a basketball court, 40,000 people before you can build a recycling center, etc This makes city-planning hell and very unrealistic. Come on, I work in a small town that has less than 500 people, but it still has a highway, a train-station, a recycling center and probably many other things that requires a certain population |
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