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#1 |
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Over the past little while, its been no secret that golf has been on the decline, with the economy being a big factor of that. But overall, the game just flatout takes too long, is too expensive and is too hard for the average golfer.
But it makes me wonder, what can golf courses do to combat this? What attributes can be added, or removed from a golf course to make it more playable to the average golfer, without making the course boring or lackluster? Id really like to hear some thoughts. *How can golf courses become more playable to the average golfer? |
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#2 |
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Mow the rough a little lower.
Encourage a faster pace of play via marshalls (hire a few retiree's and allow them to play for free in exchange for helping out). Run some afternoon special rates mid-week. Quit tricking out holes. Go back to basics, there is a reason why Donald Ross courses are still loved today. |
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#4 |
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I think a huge part of the problem is that we currently live in a very instant society. Golf takes a long time to get comfortable with. Just learning the basics of a swing are hard for even seasoned golfers. What I am trying to say is that there are a lot of people out there with a lot of quit in them. They quit the game of golf the moment it starts to get hard. They would rather play Call of Duty or Wii Golf.
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#6 |
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Mow the rough a little lower. |
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#7 |
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Don't mess with a good thing, golf is fine the way it is. The economy will eventually recover. Also, not every new course needs to be a 5 star and $75 for 18. One of the most enjoyable rounds I had all summer was at a course that was $45 for 18 and a cart. |
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#8 |
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#10 |
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#11 |
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The economy isn't the only thing hurting the game of golf. There are a lot of things that are wrong with it. I completely agree with you on the pricing of green fees though, it gets pretty crazy. |
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#12 |
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#13 |
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I disagree that the economy isn't the biggest culprit. When disposable income become more valuable and the cost of golf can be quite prohibitive for beginners to start and add expensive green fees and golf becomes a luxury. |
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#14 |
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I agree completely with tee it forward.
Much of it is common sense (or a lack thereof in my opinion). Once you get to double par, pick up your ball and stop slowing down your group/those behind you. People are simply not cognizant of those around them. If there is a faster group behind you and you don't want to speed up, allow them to play through. When my wife or son play with me, I keep an eye forward/behind us to ensure that we are not slowing down anyone else that is on the course. |
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#15 |
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I guess I jsut disagree. To me the people with the most disposable income, teenagers, aren't learning the game. I think that part of it is because the game is hard to learn. A lot of teenagers don't want to spend the time to learn how to swing a golf club. The game is dying because young people are not picking the game up. They need to to fill the void(s) left by the oldest generations who grew up with golf, and too many teenagers aren't doing that. |
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#16 |
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I agree completely with tee it forward. |
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#17 |
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Make it easier to find errant balls so people don't have to search for shots that miss the fairway by 5 feet. That could be as simple as mowing the rough a bit short or as complex as removing trees and underbrush.
As for cost/difficulty, I don't know that there's a way to combat that. Golf is hard and some people don't like hard things. I assume the cost of running a course is huge, which is reflected by the amount of money greens fees cost. I think the USGA/R&A should take care when they make changes to equipment rules. |
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#18 |
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Make it easier to find errant balls so people don't have to search for shots that miss the fairway by 5 feet. That could be as simple as mowing the rough a bit short or as complex as removing trees and underbrush. |
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#19 |
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I agree with the errant balls thing. Putting up netting/trees could really help things since I would rather lose distance then lose a ball that costs like 4$ I don't mind some difficulty on the course, but I think it can come at the expense of fun and pace of play if designers aren't careful. |
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#20 |
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